
Maxmillian's composes of royal purple and golden tiles to illustrate his taste for Gold. Red Ivan's composes of a dictator-like room, with military planning table, and a podium for his speeches.

Traps no longer require a trigger device to function, such as pressure plates or laser sensors, acting on proximity alone though some Traps require the activation of others, in order to activate.This can be toggled at whim wether the Lair is under attack.
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The three stage alert settings have been changed to a single Base Alert function This causes all the tourists to evacuate and bring all minons to full alert.Cameras still retain their role in identifying tagged minions and agents. The loudspeakers have been replaced by a Security Table where Muscle Minions gather to await orders. The security system has been simplified.Room construction has been replaced by the Lair Build-o-Matic, a minion-exclusive tool that enables the Genius to change the infrastructure much more reliably. Many of the rooms are now colour coded and available as the player progresses through the game.The Base has reworked completely, where a Cover Operation operates as the Lair's front Instead of a tourist hotel, the cover acts as a legitimate luxury Casino where tourists and Agents are distracted from the inner workings within.Tasks can also be completed to add funds to your vault.

Side Missions can also be taken to add Loot, Henchmen or defeat Super Agents.The ability to move islands has also been removed and you remain at the island of your choosing. The game runs through a single playthrough, rather than through chapters.Apart from Red Ivan, the henchmen Eli Barracuda and Jubei were also confirmed to have been active in the events of Evil Genius 1.

Unfortunately, the reformed Forces of Justice have invaded and forced Ivan to abandon his rule and into hiding Now he swears retribution and spite towards them and plans to take over the world, and destroy the forces of good with it.

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